2D aim trainer

Hit the circle. Missed shots count too.

Hits0
Misses0
Time left15.0

A flat target field. This does not match in-game sensitivity.

Fast and on target

Accuracy is hits divided by all shots. With 12 hits and 3 misses, that is 12 ÷ 15 × 100 = 80%. A faster time per hit is useful only alongside the miss count.

A target stays until you hit it. In Moving target mode it travels across the field. The shot trace marks hits with circles and misses with crosses, so you can tell them apart without relying on color.

A warm-up, not your game setup

This is 2D pointer practice. There is no 3D range, sensitivity conversion, recoil or controller mapping. Keyboard drill moves focus to each target and records a separate key-response score; it does not measure pointer aim.

For a cue without pointer travel, try the reaction time test. For repeated clicks in one place, use the CPS test. See why misses affect accuracy but only successful hits get a response time.