2D target practice
Train aim and review hits, misses and pace
Hit the circle. Missed shots count too.
Click the field to startTap the field to startAim for the center.A flat target field. This does not match in-game sensitivity.
Your settings
Settings stay on this device. A challenge link carries the run length, so your friend plays the same test.
Your run
Up to 16 letters or numbers. It travels only inside the link, and nothing is stored by us.
Your practice passportToday's daily challengeHow this score works
No download, no account: it runs in your browser, Chromebooks included.
Fast and on target
Accuracy is hits divided by all shots. For example, 12 hits and 3 misses give 12 ÷ 15 × 100 = 80%. A faster time per hit is useful only alongside the miss count.
Time per hit is the full run duration divided by hits. Waiting and missed shots use that time too. The export also keeps each successful target response. A target stays until you hit it; in Moving target mode it travels across the field. The trace marks hits with circles and misses with crosses.
Choose your drill
Static targets stay put until hit. Moving targets follow a continuous path. Target switching alternates between opposite sides of the field. Size changes the required precision.
Flick shots place each new target the same distance from the last one in a random direction, so every hit asks for the same size of move. Tracking asks you to stay on a target that keeps moving, and scores the share of the 15 seconds you spent on it.
Your browser and game setup
This is 2D pointer practice. There is no 3D range, sensitivity conversion, recoil or controller mapping. Keyboard drill moves focus to each target and records a separate key-response score; it does not measure pointer aim.
See the aim scoring formula. Use the eDPI calculator for your own game settings or the controller input test for buttons and axes. For a cue without pointer travel, try the reaction time test. For repeated clicks in one place, use the CPS test.
Not sure how to hold the mouse? See palm, claw and fingertip grips compared.
Is my aim time good?
Our guide grades full run time divided by hits, including time spent waiting or missing. Each target size has its own column.
| Level | Small | Medium | Large |
|---|---|---|---|
| Warm-up | over 820 | over 700 | over 620 |
| Casual | 820 or less | 700 or less | 620 or less |
| Solid | 680 or less | 580 or less | 510 or less |
| Sweaty | 560 or less | 480 or less | 420 or less |
| Cracked | 470 or less | 400 or less | 350 or less |
Our own guide, not a scientific scale.
Keep the challenge going
A different way to chase your best.

