2D target practice

Train aim and review hits, misses and pace

Hit the circle. Missed shots count too.

Hits0
0Misses
15.0seconds left
Click the field to startTap the field to startAim for the center.

A flat target field. This does not match in-game sensitivity.

No download, no account: it runs in your browser, Chromebooks included.

Fast and on target

Accuracy is hits divided by all shots. For example, 12 hits and 3 misses give 12 ÷ 15 × 100 = 80%. A faster time per hit is useful only alongside the miss count.

Time per hit is the full run duration divided by hits. Waiting and missed shots use that time too. The export also keeps each successful target response. A target stays until you hit it; in Moving target mode it travels across the field. The trace marks hits with circles and misses with crosses.

Choose your drill

Static targets stay put until hit. Moving targets follow a continuous path. Target switching alternates between opposite sides of the field. Size changes the required precision.

Flick shots place each new target the same distance from the last one in a random direction, so every hit asks for the same size of move. Tracking asks you to stay on a target that keeps moving, and scores the share of the 15 seconds you spent on it.

The aim test is the drill to measure yourself with: every run uses the same course of 200 target spots in the same order, at medium size, for 30 seconds, so a better score means better aim rather than easier targets. Its scores are kept apart from the other drills, and compared only on the same screen size, because the spots are placed in proportion to the field.

Your browser and game setup

This is 2D pointer practice. There is no 3D range, sensitivity conversion, recoil or controller mapping. Keyboard drill moves focus to each target and records a separate key-response score; it does not measure pointer aim.

See the aim scoring formula. Use the eDPI calculator for your own game settings or the controller input test for buttons and axes. For a cue without pointer travel, try the reaction time test. For repeated clicks in one place, use the CPS test.

Not sure how to hold the mouse? See palm, claw and fingertip grips compared.

Is my aim time good?

Our guide grades full run time divided by hits, including time spent waiting or missing. Each target size has its own column.

Guide bands for average ms per hit, by target size
LevelSmallMediumLarge
Warm-upover 820over 700over 620
Casual820 or less700 or less620 or less
Solid680 or less580 or less510 or less
Sweaty560 or less480 or less420 or less
Cracked470 or less400 or less350 or less

Our own guide, not a scientific scale.

Keep the challenge going

A different way to chase your best.